I think it was good. I had a fun time, but it was kinda easy to avoid killing someone. I noticed that my character was going to random directions, so I just had to figure out the direction he was going and go to the opositte. But it was very fun. I did find a bug, tho. For some reason the last pill, located at the bottom of the map took some time for me to get it. I don't know if this is because of the hitbox, but it's likely. I had to pass a couple of times trought the pill until I could... eat it i guess. I thought the music was great. It made me really anxious. I just missed some SFX. The grapichs were fine, I specially liked the look on the main's character face when he was having an attack. I think this idea could be easly expanded into a full game, with various npcs, perphaps even an multplayer mode of some kind. Anyway, it was short but fun. One last thing, yI found another bug. I standed in the front of two cars. One on the left, and other on my right. Then, a third car came by and blocked me from going up. Then my character had an attack, and started going up. But he coudn't because of the car. Eventually I re-gained control. But my character was stuck between car 1 and 3. I had to restart the game.
This game is so jank in the best way possible. I thought it was pretty funny, and the relatability of the MC is just perfect. And I'll be honest, the only reason I clicked this because of the pun-nail. I can tell you are a man of true culture. It would be hard to make this into a full game that someone would pay for, but I can see how you could take this idea and run with it.
I didn't notice that walking in the pedestrian zone would make cars not honk at you. I think this was because the art was so out of proportion I didn't expect there to be that kind of detail. But don't get me wrong I love the character and environment art. Especially the death animations. 10/10. The music was great, but right now I think it's acting like a timer, and it would, IMO, make this feel like much more of a simulator if it was reactive. The main problem with it being a timer is when I know it's almost at zero I can run to an unoccupied part of the map and wait it out. I can understand why you wouldn't do this, but it would be cool nun the less. :)
I think the loss of control of the character went well with the theme. I can only say it would help if the animation of the character was a little more spastic. If the character flailed his arm's and had a more sporadic run animation it would exemplify him being out of control a little more. And I get that the characters corrupt, but why did he turn black? haha
There are some smaller things that you probably already know so I wont beat a dead dog- I mean horse. But I would like to point out that green on white is a little hard to read.
I had lots of fun with this game and would like to see what you do with it in the future. Would you mind if I featured your game in a GMTK game jam review video on my YT channel?
For the pedestrian zone, yes I think it’s not really obvious for the player maybe a visual feedback would have been better to indicate the “protection”.
About the music, yes, in the game it’s not the desired result. At the beginning we wanted that the music during the “mad mode” to be pseudo-randomly generated (with the same main theme of the “normal mode” but with drum or cymbal played randomly).
For the visual “mad mode”, we basically wanted more different expression (like the eye that would randomly grow big) but we don’t have enought time.
I’m sorry if I seem to justify myself, I just want to show you what we wanted at the beginning of the idea.
And very thank you for your feedback, we will normally participate in Brackeys’ game Jam and we certaintly update in-stab-ility (thank to appreciate the pun-nail ;)), so stay tuned.
For your YT review of the GMTK game jam, yes, absolutely, you can feature our game in your video. We will watch it.
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i would like to say that i have successfully gotten both endings at the same time. might not be the first but i would like to share this achievement.
Hooo, thanks for playing our games and yes, due to the time of the game jam, we didn’t catch all the end cases 😁.
Bruh I saw on the preview picture of this game The Face WAS FLOWEYS FACE FROM UNDERTALE EXPLAIN THAT AND HERES A COMPARISON TO PROVE IT.
I don't really get why this is a problem tho
this game disturbed me but very cool
I think it was good. I had a fun time, but it was kinda easy to avoid killing someone. I noticed that my character was going to random directions, so I just had to figure out the direction he was going and go to the opositte. But it was very fun.
I did find a bug, tho.
For some reason the last pill, located at the bottom of the map took some time for me to get it. I don't know if this is because of the hitbox, but it's likely. I had to pass a couple of times trought the pill until I could... eat it i guess.
I thought the music was great. It made me really anxious. I just missed some SFX.
The grapichs were fine, I specially liked the look on the main's character face when he was having an attack.
I think this idea could be easly expanded into a full game, with various npcs, perphaps even an multplayer mode of some kind.
Anyway, it was short but fun.
One last thing, yI found another bug. I standed in the front of two cars. One on the left, and other on my right. Then, a third car came by and blocked me from going up. Then my character had an attack, and started going up. But he coudn't because of the car. Eventually I re-gained control. But my character was stuck between car 1 and 3. I had to restart the game.
This game is so jank in the best way possible. I thought it was pretty funny, and the relatability of the MC is just perfect. And I'll be honest, the only reason I clicked this because of the pun-nail. I can tell you are a man of true culture. It would be hard to make this into a full game that someone would pay for, but I can see how you could take this idea and run with it.
I didn't notice that walking in the pedestrian zone would make cars not honk at you. I think this was because the art was so out of proportion I didn't expect there to be that kind of detail. But don't get me wrong I love the character and environment art. Especially the death animations. 10/10. The music was great, but right now I think it's acting like a timer, and it would, IMO, make this feel like much more of a simulator if it was reactive. The main problem with it being a timer is when I know it's almost at zero I can run to an unoccupied part of the map and wait it out. I can understand why you wouldn't do this, but it would be cool nun the less. :)
I think the loss of control of the character went well with the theme. I can only say it would help if the animation of the character was a little more spastic. If the character flailed his arm's and had a more sporadic run animation it would exemplify him being out of control a little more. And I get that the characters corrupt, but why did he turn black? haha
There are some smaller things that you probably already know so I wont beat a dead dog- I mean horse. But I would like to point out that green on white is a little hard to read.
I had lots of fun with this game and would like to see what you do with it in the future. Would you mind if I featured your game in a GMTK game jam review video on my YT channel?
Very thank you for your feedback.
For the pedestrian zone, yes I think it’s not really obvious for the player maybe a visual feedback would have been better to indicate the “protection”.
About the music, yes, in the game it’s not the desired result. At the beginning we wanted that the music during the “mad mode” to be pseudo-randomly generated (with the same main theme of the “normal mode” but with drum or cymbal played randomly).
For the visual “mad mode”, we basically wanted more different expression (like the eye that would randomly grow big) but we don’t have enought time.
I’m sorry if I seem to justify myself, I just want to show you what we wanted at the beginning of the idea.
And very thank you for your feedback, we will normally participate in Brackeys’ game Jam and we certaintly update in-stab-ility (thank to appreciate the pun-nail ;)), so stay tuned.
For your YT review of the GMTK game jam, yes, absolutely, you can feature our game in your video. We will watch it.